This page provides links to recently published research on sites from both Australia and overseas.
Each July, the State government’s regulatory body for gambling, the Victorian Commission for Gambling and Liquor Regulation (VCGLR) publishes the annual gaming expenditure data for the previous financial year. The data outlines total gaming expenditure and gaming venue information, including venue classification and electronic gaming machine numbers for Victoria.
This study, from the Victorian Responsible Gambling Foundation, explores the strategies EGM players use to limit their spending. The study's findings are based on interviews with EGM players before they entered the gaming room, after leaving the gaming room, and a follow-up interview 30 days after their visit.
The UK Gambling Commission has reiterated its commitment to reduce gambling harms as analysis of existing data indicating the link between problem gambling and suicide is published. The findings show a connection between problem gambling and suicidal thoughts or attempts. There are 3 research reports which can be accessed below.
This interim report, commissioned by GambleAware (UK), looked at the influences of gambling marketing and advertising, its tone and content and potential impact. It also sought to identify specific themes and features of such advertising that children, young people and vulnerable adults are particularly susceptible to. The report includes recommendations for further consideration.
The UKGC gambling statistics are published twice a year - in May and November. These latest statistics show that despite a marginal decline across the wider gambling industry, the online gambling sector continues to grow. Following their review of the online gambling sector in 2018, UKGC have implemented new rules to strengthen age and ID verification checks, as well as working with partners in financial institutions to develop the...
The 2018 survey aimed to provide an updated estimate of problem gambling prevalence, as well as exploring the nature and prevalence of gambling activities undertaken by South Australians. A notable finding of this report was that those who gambled on the internet during the past 12 months were much more likely to be classified as at-risk gamblers (9.6%) than non-internet gamblers (3.2%).
This University of British Columbia study tests relationships between gaming involvement, engagement with loot boxes, and their associations with disordered gambling and gambling-related cognitions. Results demonstrate that beside the surface similarity of loot boxes to gambling, loot box engagement is correlated with gambling beliefs and problematic gambling behaviour in adult gamers.
New data from Roy Morgan shows that over the last decade there has been a large drop in the proportion of Australians that gamble. There has been a drop from 64.7% of the population in 2008 to 47.9% in December 2018. Gambling is less popular with younger people, and is declining across all age groups. All gambling categories are declining.
This New Zealand report focuses on achievements in the prevention and minimisation of gambling harm from 2010 to 2017. The report shows that progress has been made in reducing gambling harm and inequalities. Progress has also been made across all of the 11 objectives set out in the Ministry’s integrated Strategy in a number of the areas, although challenges to further progress have been identified.
This study explores how the characteristics of local neighbourhoods and gambling activity iterrelate. The particular focus of the study is on electronic gambling machines (pokies), and the venues that host them.
This report presents annual estimates of gambling behaviour in Great Britain in 2018. It is the Gambling Commission's regular tracker of gambling participation. The datasets cover the past 4 week participation rate; online gambling behaviour; consumer awareness of gambling management tools; and perceptions and attitudes towards gambling.
In October and November 2018 the Australian Department of Communication and the Arts conducted a survey relating to loot boxes and simulated gambling. This presents an extract of the results of the survey. It supplements the results of the survey below.
View the full report 'Computer Games Content Research: Final Report' here.
Produced annually, the Racing Australia Fact Book brings together key results and statistics relating to the thoroughbred sector in Australia, including information on racing and breeding for the season.
In 2018 the Victorian Responsible Gambling Foundation (VRGF) surveyed Victorians about their attitudes and perceptions on gambling. Topics covered included thoughts on gambling harm and stigma, setting limits when gambling, and gambling and sport. The survey deliberately oversampled problem gamblers, as so few...
This is the latest annual survey by the Gambling Commission to explore gambling behaviour among young people in Great Britain. It found that 14% of 11-16 year olds had spent their own money on a gambling activity in the week prior to taking the study. This is a rise of 2% on the 2017 results. However, it is relatively low by historical standards. e.g. in 2011, 23% of 11-15 year olds in England and Wales had gambled in the past week.
The most common gambling activities that young people spent their money on were placing a private bet for money with friends (6%), followed by playing...