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Building Knowledge of Women’s Lived Experience of Gambling and Gambling Harms across Great Britain: Summary Report

University of Bristol, IFF Research, GamCare UK

Research to date shows that women experience gambling in different ways from men, specifically in relation to the types of gambling they participate in and their motivations for doing so. It is therefore important that research on the lived experience of women in relation to gambling is analysed through a gendered perspective, rather than comparing the behaviour of women against that of men.

GambleAware commissioned a consortium of IFF Research, the University of Bristol and GamCare’s Women’s Programme to build knowledge about why British women take part in different types of gambling, the effect this has on them and their lives, and their experiences of treatment and support services.

Impact of electronic gaming machine (EGM) late night play on EGM player behaviours

Stevens, M.
Roy Morgan Research

The study investigated the impact of electronic gaming machine late-night gambling on EGM gambler behaviours and looked to understand the player profile of those engaging in late-night play.

Findings include:

  • Late-night EGM gamblers (12am-8am) made up 11.6% of all EGM gamblers. They were more intense gamblers (participation and behaviours) and significantly more likely to be experiencing problem gambling. The later into the early hours of the morning (i.e., after 2am, and after 4am), the higher the problem gambling risk became,
  • Venue closures would limit access and reduce harm for late-night EGM gamblers,
  • Recreational EGM gamblers would be very minimally affected by venue closures,
  • Most EGM gamblers who experienced venue closure and wanted to continue EGM gambling, did not go onto another venue (72.5%), and
  • Just over a quarter (28%) of late-night gamblers were late-night-workers.

Health survey for England 2021: Part 2

UK. NHS

The Health Survey for England is used to estimate the proportion of people in England who have health conditions, and the prevalence of risk factors and behaviours associated with certain health conditions. Part 2 includes datasets for Gambling, including participation and prevalence of at-risk and problem gambling.

Findings include: 

  • Among adults who had gambled in the last 12 months, their PGSI scores identified 5.8% as engaging in at-risk or problem gambling compared with 18.2% of those who had gambled online.
  • 10% of adults had participated in any online gambling during the last 12 months.

The fiscal costs and benefits of problem gambling: towards better estimates

Bhattacharjee, A.; Dolton, P.; Mosley, M.; et al.
National Institute of Economic and Social Research

This UK report examines the fiscal benefits and costs of gambling, with a focus on the fiscal burden that is associated with harms arising from ‘problem gambling’. The research finds that the fiscal cost per person experiencing problem gambling is approximately £3,700 per year compared with people experiencing ‘at-risk’ gambling. The bulk of the fiscal cost relates to higher welfare support, in addition to increased healthcare, criminal justice costs and the costs of homelessness.

The central estimate is that the number of people experiencing problem gambling is 0.7% of the total population which corresponds to about 380,000 people. On that basis, the total fiscal cost associated with harms from problematic gambling is £1.4 billion per year.

Social casinos in Australia and overseas: A market snapshot

Australian Communications and Media Authority (ACMA)

This report provides an overview and analysis of the social casino market, including insights into consumer habits and industry trends.

Social casinos provide online casino-style games without offering the ability to win real money. 

Unambiguous evidence that over half of gambling problems in Australia are caused by electronic gambling machines: Results from a large-scale composite population study

Browne, M.; Delfabbro, P.; et al.
Journal of Behavioral Addictions

The research drew on the findings of prevalence surveys funded by the RGF in NSW, as well as the equivalent surveys from other jurisdictions to evaluate and compare the relative risk of all available forms.

The study found that EGMs are responsible for 51%–57% of gambling problems in Australia, and 90% of gambling problems are attributable to EGMs, casino, race, and sports betting. Casino table games and EGMs are equally risky at the individual level, but the former contribute far less to problems due to low participation. Bingo and lottery play were found to show no statistically detectable risk for gambling problems.

Gambling participation, experience of harm and community views: An overview

Jenkinson, R.; Boyle, C.; Sakata, K.; et al.
Australian Gambling Research Centre (AGRC), Australian Institute of Family Studies (AIFS)

This research snapshot summarises community attitudes towards gambling harm in Australia.

It explores the impact of gambling harm and views on how it is regulated in Australia.

Exposure and impact of sports and race betting advertising in Australia

Jenkinson, R.; Boyle, C.; Sakata, K.; et al.
Australian Gambling Research Centre (AGRC), Australian Institute of Family Studies (AIFS)

This research snapshot examines Australians exposure to wagering advertising.

It explores the relationship between exposure to advertising and participation in betting.

Community attitudes towards sports and race betting advertising in Australia

Jenkinson, R.; Boyle, C.; Sakata, K.; et al.
Australian Gambling Research Centre (AGRC), Australian Institute of Family Studies (AIFS)

This research snapshot summarises community attitudes towards wagering (racing and sports betting) advertising in Australia.

It explores the impact of gambling advertising and views on how it is regulated in Australia.

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