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Exploring the gambling journeys of young people

UK Gambling Commission

The UK Gambling Commission (UKGC) has reported that childhood exposure to gambling products will impact the attitudes and behavioural outcomes with regards to their future gambling engagements. The survey examined the views and engagements of young people aged between 16 and 30.

Key findings revealed that childhood engagements with gambling were aligned with life events and experiences such as family holidays, first jobs and financial independence. Respondents stated that witnessing gambling activities during childhood were common, but that their participation was not proactive. However, early exposure to positive and negative experiences (witnessing big wins, losses, hardships) led to an ‘increased interest in gambling’.  

UK Statistics on participation and problem gambling for the year to June 2021

UK Gambling Commission

This statistical release covers the quarterly gambling participation and problem gambling prevalence data for the year to June 2021.

The majority of the data for year to June 2021 was collected during some element of lockdown or restricted activity level. 

Fifth Social and Economic Impact Study of Gambling in Tasmania 2021

Delfabbro, P.; O'Neil, M.; Whetton, S.; et al.
Tasmanian Department of Treasury and Finance.

The Tasmanian Gaming Control Act 1993 requires that an independent review of the social and economic impact of gambling in Tasmania is conducted every three years.

The Fifth Social and Economic Impact Study (SEIS) of Gambling in Tasmania was released on 1 July 2021.

The fifth study (commissioned by the Tasmanian Government, Department of Treasury and Finance) was undertaken by a consortium comprising the South Australian Centre for Economic Studies (University of Adelaide), ENGINE Group, the Centre of Policy Studies (Victoria University) and Corinna Economic Advisory.

The study is made up of two volumes:

Consumer views on cashless payments in land-based gambling (UK)

UK Gambling Commission

This release contains data on consumers’ use of and views on payment methods, taken from an online survey of 314 land-based gamblers in the UK.

The results show that:

  • Cash is viewed as the best way to maintain control over gambling spend.
  • High importance is placed on the need for a budget when gambling, but using cashless methods often leads to consumers exceeding these limits.
  • Cash remains the most preferred method for gambling in land-based premises. However, those more at risk of harm from gambling are less likely to use it
  • As society becomes more cashless, this potentially puts an even greater proportion of gamblers at risk.

 

Understanding how consumers engaged with gambling advertising in 2020

UK Gambling Commission

Since COVID-19 the Betting and Gaming Council (BGC) announced the removal of TV and radio gaming product advertising during the first national lockdown. There were new measures to stop under 18s seeing betting advertisements. UKGC also consulted on the requirement that licensees consider whether there is a need to prevent bonus offers and promotions being sent to individual customers where there are indicators of harm.

This release uses online survey data to reflect on consumers’ awareness of advertising, social media use and the impact it has in the context of gambling in 2020.

State of the States 2021: The AGA Survey of the Commercial Casino Industry (USA)

American Gaming Association (AGA)

This report is designed to provide a comprehensive overview of the commercial casino gaming industry in each of the 30 states with legal commercial casino gaming, including sports betting, as of December 31, 2020.

New Zealand National Gambling Study: Correspondence between changes in gambling and gambling risk levels

Bellringer, M.; Janicot, S.; Ikeda, T.; et al.
Auckland University of Technology (AUT). Gambling and Addictions Research Centre

The New Zealand National Gambling Study is a longitudinal investigation that commenced in 2012.

The study reports on gambling participation, problem gambling and attitudes towards gambling over four waves, with follow-ups being conducted in 2013, 2014 and 2015.

A suite of research reports from the study have been published by the Auckland University of Technology's Gambling & Addictions Research Centre.

This report, published online April 2021, provides a statistical analysis of results over the four years to assess how changes in gambling risk levels are associated with changes over time in health, well-being, disability, deprivation and social connectedness.

A Rapid Review and Research Gap Analysis: A 2020 update

Rodda, S.
NSW Responsible Gambling Fund (RGF)

Commissioned by the NSW Responsible Gambling Fund, this report identifies the main themes emerging within the current body of gambling research, as well as the relevant gaps and opportunities that exist.

The findings of this review will inform the Responsible Gambling Fund’s research plan and the prioritisation of research projects for the period 2020-2021. 

Priority areas of research for the future included the following topics: prevention; minimisation; intervention; and support.

Capping Problem Gambling in NZ: The effectiveness of local government policy intervention

Erwin, C.; Lees, K.; Pacheco, G.; et al.
New Zealand Work Research Institute

This research analyses the impact of three EGM policies on gambling harm in New Zealand including:

  • absolute caps on the number of electronic gaming machines (EGMs) and/or venues,
  • per capita caps on the number of EGMs and/or venues, and 
  • sinking lid policies (restricting transfer of Class 4 licences to slowly reduce availability over time).

Evaluation of a Pilot Self-Exclusion Website for NSW Gaming Machine Venues: Final Report

Pickering, D.; Blaszczynski, A.; Serafimovska, A.; et al.

This research represents the formative steps in the development of an online self-exclusion portal for gaming machine venues in NSW. Overall research findings provided a framework for a self-exclusion website that meets the needs and expectations of key stakeholders and end users.

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