This page provides links to recently published research on sites from both Australia and overseas.
This research was carried out by academics at Harvest Strategy and led by Dr Rohan Miller, Senior Lecturer in Marketing at the University of Sydney. The research was commissioned by the International Social Games Association (ISGA) to inform the evidence base with regard to social gaming and, in particular, to address the question of whether social casino games may influence minors towards real money gambling.
This report from the Victorian Responsible Gambling Foundation presents the final findings of the Victorian Gambling Study, a longitudinal analysis examining the gambling behaviours and health of Victorian adults over a period of four years, from 2008 to 2012.
The Canadian Gambling Digest is prepared for the Canadian Partnership for Responsible Gambling by the Responsible Gambling Council. The Digest presents general industry data as well as information about revenues, problem gambling prevalence and problem gambling assistance throughout Canada.
Disallowing winnings from self-excluded gamblers in breach of the self-exclusion agreement is also known as "forfeiture" - a practice that has been introduced in a number of jurisdictions over recent years.
In 2013-14 the Responsible Gambling Council (Canada) undertook a review of the practice with a view to assessing its advisability as a component of self-exclusion programs. This report summarises the outcomes of that review.
This report contains the gambling component of the New Zealand Health and Lifestyle Survey 2012 (HLS). The HLS is conducted every two years and aims to monitor the health behaviours and attitudes of New Zealand residents, including gambling participation and activities.
Specifically, the report determines the prevalance and frequency of gambling participation, the patterns of gambling behaviour, including an examination of those at risk of gambling problems, and a comparison of previous years results.
This report, collated by the UK Gambling Commission, presents detailed statistics relating to the gambling industry in Great Britain. The latest information on each industry sector – arcades, betting, bingo, casinos, gaming machine manufacturers, lotteries (other than the National Lottery) and remote gambling is provided.
This is the final report of a trial of dynamic warning messages on Electronic Gaming Machines (EGMs) commissioned by the Commonwealth Department of Social Servcies (previously FaHCSIA).
The International Social Games Association (ISGA) has released independent academic research by Harvest Strategy into the evolution, use and impact of social games. The report undertakes both a review of existing academic literature and data surrounding social games, as well as...
Published by the Victorian Responsible Gambling Foundation and authored by Helen Miller, this paper explores the nature of problem gambling recovery and the role that seeking help plays in that recovery, as well as the types of help that are available in Victoria and their effectiveness.
This paper from Victoria's Responsible Gambling Foundation (VGRF) examines recent research literature on co-occurring (or co-morbid) conditions that may affect those also experiencing problem gambling.
The paper notes that understanding the relationship between problem gambling and other conditions can assist in treatment approaches for problem gamblers. Similarly, increasing knowledge of co-occurring conditions may assist in the treatment of individuals presenting with multiple problems including problem gambling. ...
This Gambling Research Australia (GRA) report establishes a baseline study, conducted over a period of more than two and a half years, to determine who, what, when, why and how people gamble on the internet in Australia.
The study provides an insight into how interactive gambling is changing engagement in gambling with regard to both gaming and wagering.
Undertaken by the Swinburne University of Technology, on behalf of Gambling Research Australia (GRA), this report aims to validate a set of behavioural indicators developed in 2007 to identify problem gamblers at venues.
In addition, this report seeks to assess the practical validity of the Gambling Behaviour Checklist (GBC-EGM) as a tool used by venue staff to identify and assist at risk gamblers.
The World Count of Gaming Machines is an anual research report compiled for the Gaming Technologies Association (GTA). It provides an insight into the global gaming machine industry through an estimate of the number of gaming machines legitimately operating worldwide.
Funded by the Victorian Responsible Gambling Foundation (VGRF), this study, conducted by Dr. Sean Cowlishaw, analysed 25 different studies from around the world to estimate the prevalance of problem gambling in treatment for substance use problems, and associations between problem gambling comorbities in substance use treatment. The study is available from the VGRF website.
The impact of electronic gambling machine (EGM) jackpots on gambling behaviour was a two year research study undertaken by Central Queensland University for Gambling Research Australia (GRA).
The focus of the study was to examine whether jackpots and linked jackpots increase the likelihood of risky gambling behaviour and gambling related harm, and to what extent do jackpots enhance the player experience.